1. Comment on this post.
  2. I'll choose six of your icons and kind of o.O at them.
  3. You'll explain what they mean, or why they exist, or why you use them.
  4. If you want to, post your answers and this explanation in your journal so others might play along.

Today's selection of icon!explanations was made by [livejournal.com profile] kittydesade.




This one comes from Sugarshock! issue 3, which I'll elaborate more on when I get to...



this one, which is also - oddly enough - from Sugarshock!, an online comic written by the Whedon and freely available from Dark Horse Presents, or: the only part of MySpace I'll ever, ever use. It's fun, it's ridiculous, and it's very... Joss? Jossy? Josslike? However you turn the Whedon into an adjective, it's that.

There are, according to some sources, Plans afoot for more Sugarshock! when the Joss has time.

Note that Sugarshock! is properly spelt with the exclamation mark, kind of like SplatterCon!!!



This one was an attempt at making a fun, seasonal icon, which would've originally involved just some kind of Cylon with a hat. The eye-sweepy thing comes free with every Cylon raider (limited numbers! order now!), so the hat-sweepy thing seemed like an amusing follow-on from that.

I may or may not remake it with a centurion at some point.



This one was really just for fun, and was one of the three Serenity gag reel icons that I made (the others being the 'TRAP!' and 'fucking fly' ones). I've been told it looks like Mal goes over to get a new Inara every few seconds; it was entirely accidental, but quite fun.



This one was an idea that I had one day while doing something completely unrelated. And, once that had happened, I just wanted to see if I actually could make it like I wanted within the 40k limit. It took five different attempts - each time I gave up for anywhere from five minutes to an hour, but by the end of the fifth one the icon was made.

And then surprisingly popular - not in an 'I expected people to hate it' sense, but instead a little bit of surprise at the flood of 'OMGICONCANIHAVEITANDUSEITPLEASEPLEASEPRETTYPLEASE'.



And this one was the product of... um, random chance? I think I may have seen something that somehow related to Whitman somewhere, remembered the yawp thing, and then wondered how it'd work for a pirate. And a fo'c'sle can be as good as a roof, so. Icon.

Date: 2008-01-21 06:27 am (UTC)
From: [identity profile] active-apathy.livejournal.com
I'm endlessly mystified that there aren't more people who say that about Love Actually, because it is utterly brilliant. So. There's a play about Canada?

Unfortunately, there's this kind of odd thing happening in my brain where he's kind of picking up something of the Swedish Chef. It's... bizarre, really - and that says a lot, when I live with my thoughts all day, every day.

Date: 2008-01-22 04:45 pm (UTC)
From: [identity profile] ifeverangelsbe.livejournal.com
There's a play about Canada?


There are many plays about Canada.
I ended up writing one myself.
In this one, Canadian history is depicted as a girl's family history...

Her parents hooked up long ago, had two kids, but her mother (Brittany) was only after more money/power. Momma kicks Poppa (Jean-François) out of the house, which is fine by him, because hey, he has more bitches to go and badonkadonk. So Brittany is raising these two kids alone, right (among other chillens from other relationships) and Sam, her oldest, gets rebellious and leaves home. Brittany, scared for her life, steps away from the Sam, and focusses on Chantal. Chantal was a bit of a Daddy's little girl, and Brittany tries everything in her power to remove Jean-François' influence on Chantal, but to no avail... But Jean-François is the least of Brittany's worries, because now Sam is manipulating and bullying his little sister.

It talks about history, about language issues, about identity politics... and does not in any way shape or form resemble my experience in high-school *taps noes*

It is also fully bilingual, written in a way that even unilingual people can understand the dialogue in the other language.

Looking back on it after six years, (and following a degree in theatre) it needs major work and heavy re-writes, but I was pretty proud to have come up with that concept!

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