A secret project is afoot! Well... partly secret. Now, for this Secret Project to work, I'm going to need a little bit of information from you, the people who read my entries. So, go and Google for a reading speed test, take it, and tell me:
[Poll #552089]
The sooner I get this information, the sooner I can start posting bits of the Secret Project, making it rather less secret and rather more fun.
liadlaith,
lesslikeyou and
daphyn, I have electronic evidence of your excitement over the Secret Project. If you don't answer, I'm going to tickle you mercilessly.
And now that we've gotten past that bit, I have some non-sneaky research. Everyone who was interested in <lj-rp> seems to rather like sci-fi, and FATE came out rather a bit ahead of everything else. Now comes the time to find out just what kind of sci-fi you'd like, and what other genres you might be interested in throwing in with it. There's no poll for that bit, just a bit of a conversation in comments.
[Poll #552089]
The sooner I get this information, the sooner I can start posting bits of the Secret Project, making it rather less secret and rather more fun.
And now that we've gotten past that bit, I have some non-sneaky research. Everyone who was interested in <lj-rp> seems to rather like sci-fi, and FATE came out rather a bit ahead of everything else. Now comes the time to find out just what kind of sci-fi you'd like, and what other genres you might be interested in throwing in with it. There's no poll for that bit, just a bit of a conversation in comments.
no subject
Date: 2005-08-15 04:00 am (UTC)I used to play in a near-future supers freeform on Shards, riiiight back in its early days. Thing is, in SF, I don't generally feel the need to worry about causes for things too much. It's enough to know if things work, if they break, and what they do - after all, there's countless things in the real world that I don't understand at all. Powers wouldn't have to be a major focus, either; they could be anywhere from major plot point to sometimes resource.
Again, with FATE, exact causes are pretty irrelevant. Players can make up details - it's somewhat encouraged that they do - and the dice do more pacing than simulating.
no subject
Date: 2005-08-15 04:05 am (UTC)no subject
Date: 2005-08-15 04:11 am (UTC)