As a follow-up to the previous posts, we've been working on sorting out some more details for the game.
For those who missed it, or who'd like a summary here: Lexicon is a game where players take on the role of revisionist scholars writing an encyclopaedia about some fictional setting, or event, or place. Each turn, players write encyclopaedia entries with topics that start with a particular letter; these entries must link to a previous entry (where such entries exist) and link to two as-yet unwritten entries. Entries may (and should!) disagree wildly on interpretations, but any fact given in an entry is true within the game world; your colleagues are misguided idiots, but are honest in their work.
Most people who answered the first poll seem to be happiest with using a wiki for the entries, and an LJ comm to sort out administrative and metagame stuff. To this end, we're currently planning to use Wikidot.com to host the wiki, and to clean up and recycle
apathy_games for the rest of it. (Don't join the comm just yet, though; we'll be clearing out the members list at the same time as the old entries.)
At the moment, we're mostly settled on the idea of players writing two entries each week - A and B, C and D, and so forth, which would make a game last about 13 weeks. The "rule of X" would also be used - on the W-X turn, the X article can instead begin with any letter at all.
For those who can't write their entries by the due dates (for whatever reason), stubs are perfectly acceptable, provided they meet the linking requirements. These stubs could then be filled in at a later time, but would have to agree with any facts posted in later entries.
Theme and genre are yet to be decided; what we'd like to do at the moment is see what you think of what we've got so far, find out who's probably going to play, and start trying to sort out a game topic that works for everyone.
To that end, if you're still interested in playing, please answer the poll below and post any other ideas or comments you have in the comments here. Thanks!
[Poll #1109658]
For those who missed it, or who'd like a summary here: Lexicon is a game where players take on the role of revisionist scholars writing an encyclopaedia about some fictional setting, or event, or place. Each turn, players write encyclopaedia entries with topics that start with a particular letter; these entries must link to a previous entry (where such entries exist) and link to two as-yet unwritten entries. Entries may (and should!) disagree wildly on interpretations, but any fact given in an entry is true within the game world; your colleagues are misguided idiots, but are honest in their work.
Most people who answered the first poll seem to be happiest with using a wiki for the entries, and an LJ comm to sort out administrative and metagame stuff. To this end, we're currently planning to use Wikidot.com to host the wiki, and to clean up and recycle
At the moment, we're mostly settled on the idea of players writing two entries each week - A and B, C and D, and so forth, which would make a game last about 13 weeks. The "rule of X" would also be used - on the W-X turn, the X article can instead begin with any letter at all.
For those who can't write their entries by the due dates (for whatever reason), stubs are perfectly acceptable, provided they meet the linking requirements. These stubs could then be filled in at a later time, but would have to agree with any facts posted in later entries.
Theme and genre are yet to be decided; what we'd like to do at the moment is see what you think of what we've got so far, find out who's probably going to play, and start trying to sort out a game topic that works for everyone.
To that end, if you're still interested in playing, please answer the poll below and post any other ideas or comments you have in the comments here. Thanks!
[Poll #1109658]
no subject
Date: 2007-12-21 03:49 pm (UTC)I have no strong preferences regarding the setting, really, not that could not be bent to accommodate more picky players. I do like linguistics and geography, and prefer ancient to futuristic settings. But that can be reflected in my individual contributions more so than the overall themes.
no subject
Date: 2007-12-22 04:45 am (UTC)Um, not really. Or necessarily. It depends on the topic, though it may be possible to imagine previous scholarship, or- something. It was late.
The letters are probably better running in alphabetical order for a few reasons, and we'd do better to not make players write entries starting with non-English letters (though, potentially, they could stand in for X).
no subject
Date: 2007-12-22 05:01 am (UTC)If I was presented with a non-english character, I would be physically incapable of writing an article as a result.
The name Lexicon is not entirely apropos, as this is encyclopedic rather than a dictionary... but it is a catchy name.
no subject
Date: 2007-12-21 09:12 pm (UTC)no subject
Date: 2007-12-21 10:45 pm (UTC)no subject
Date: 2007-12-22 04:47 am (UTC)no subject
Date: 2007-12-22 04:56 am (UTC)Neither of us are familiar with Bartimaeus yet, though it's on my read list after His Dark Materials.
no subject
Date: 2007-12-21 11:18 pm (UTC)*Only once through the alphabet? When referring to future entries, do you create the link to be written, or can the future-entry-writer choose what part of your entry to use?
no subject
Date: 2007-12-22 01:18 am (UTC)When writing your article, you create two new article TITLES to link to as part of your article. When that turn rolls around, someone has to write an article for an existing title.
So if you had "By slaying the orc chieftan [[Gruulkar]], Anders Fellhammer singlehandedly turned the tide, allowing the Empire to triumph at the battle of [[Fire Crag]]"
Now the articles "Fire Crag" and "Gruulkar" exist, but have no text (are undefined).
When the F and G turns come around, someone (not you) has to write up Fire Crag and Gruulkar. If there aren't enough pre-defined G articles for everyone, then some players can just make up new ones.
no subject
Date: 2007-12-22 01:29 am (UTC)no subject
Date: 2007-12-22 01:04 am (UTC)no subject
Date: 2007-12-22 04:49 am (UTC)no subject
Date: 2007-12-22 04:52 am (UTC)no subject
Date: 2007-12-22 04:58 am (UTC)no subject
Date: 2007-12-22 05:00 am (UTC)no subject
Date: 2007-12-22 04:58 am (UTC)Personages and events are much easier to crosslink.
Now, if we were doing, say, a travellers guide to a fictitious nation, we could include places, people, things, events AND creatures.
And there's nothing saying a certain scholar, in character, may only write bestiary entries for instance :)
no subject
Date: 2007-12-22 05:14 am (UTC)There's a problem if only one player writes creatures, though, because one of their creatures can't really be linked to another of their own entries. Food chains and academic sins don't quite mix.
no subject
Date: 2007-12-22 05:24 am (UTC)But aside from shared habitat and basic food chains, an all-bestiary game would be very hard to link up.
no subject
Date: 2007-12-22 05:26 am (UTC)And, yes. Also, kind of dull for some players.
no subject
Date: 2007-12-22 05:17 am (UTC)no subject
Date: 2007-12-22 05:29 am (UTC)This also leaves open the Sequel Door.
Game 2 could be the Upper Squibulon Council of Wizards guide to the Fandethulathau Reaches... and so on.
no subject
Date: 2007-12-22 05:31 am (UTC)no subject
Date: 2007-12-22 05:37 am (UTC)no subject
Date: 2007-12-22 03:36 pm (UTC)no subject
Date: 2007-12-22 05:39 pm (UTC)no subject
Date: 2008-01-12 12:58 pm (UTC)no subject
Date: 2008-01-12 01:03 pm (UTC)no subject
Date: 2008-01-12 10:37 pm (UTC)