(10 points for anyone who can tell me what the subject line references)

[livejournal.com profile] palmer_kun has notions of starting a game of Lexicon.

Lexicon is a game where players, in the role of scholars in a fictional setting, are collaboratively writing an encyclopaedia. There are twenty-six turns in a game of Lexicon, with each corresponding to a letter of the alphabet.

The player whose turn it is must then write an encyclopaedia entry on a topic beginning with that letter. If undefined topics exist for that letter, they have to pick one of those; otherwise, they can make up one of their own. The entry must link to at least one previous entry (if any exist) and two undefined entries that begin with later letters (unless there's at least one undefined entry for every letter left in the game, in which case no new entries may be created).

Overall, the game can be fairly well described as a blend of role-playing, world-building and creative writing. It runs smoothest as a wiki, but [livejournal.com profile] palmer_kun has some ideas about how it could be adapted to be playable in an LJ comm like [livejournal.com profile] apathy_games.

So!

[Poll #1106984]

And should you have any other ideas or suggestions, do feel free to comment.

Date: 2007-12-17 12:22 am (UTC)
From: [identity profile] active-apathy.livejournal.com
That's true, but a comm centralises it and does other things like reply notifications.

Also! Easier solution: the game could be recast as scholarly papers or journal articles rather than an encyclopaedia, with later 'entries' just being pro forma citations, which would better fit the format of journal entries.

Date: 2007-12-17 12:55 am (UTC)
From: [identity profile] active-apathy.livejournal.com
Or, on second thought, not; it's a trickier format, and being able to use journal-style titles would seriously undermine the alphabetical turns thing.

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